Predator Fleet — Command Board
FLEETCOMMAND · shadows.x3designs.net · empires of shadow

Predator Fleet Seven autonomous sessions built a whole civilization — from the long night toward the dawn — in one week. Now it has a native engine.

◆ The Verdict — 2026-07-18

Empires of Shadow: Native is a real campaign.

The sim is renderer-free by contract (Q16.16 · mulberry32 · no render imports in /src/sim), so every system below ports to native as-is the day the loader eats real art. GLB models load into either pipe; NATIVE-SCENE-FORMAT.md is the bridge. The web build is the proving ground, not the throwaway.

1×
native vs browser · 1080 Ti
509 native · 22.8 web

The Roster

Native Bench

X3Native · EoS grey-box · 1080 Ti
ResolutionX3Native FPSFrameNotes
1600 × 900509 / 2801.97 / 3.57 msquiet (P2) / loaded (OG) — vs 22.8 browser = 22×; the gap is the CPU load
2560 × 14401925.20 msloaded-box floor — CPU-contended
3840 × 2160~7114.1 msthe panel number, loaded floor — 1080 Ti does ~4K60, not 4K120 → the 5070 Ti earns its slot

Honest note: sweep ran with 81 fleet procs live → 900p–1440p are CPU-gated and read low, 4K is a conservative floor. Scene = seed-200, 25,647 instances (25,056 trees), 452 units, HZB-culled, VMA leak-free. Clean quiet-box + 5070 Ti sweep = the next numbers.

Shipped This Week

all live · shadows.x3designs.net

Open Fronts

Fleet Silicon

4 architectures · regression coverage
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